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Ksp mac 64 bit workaround
Ksp mac 64 bit workaround













A leak is when the memory footprint gets bigger and bigger the longer the program is running.īut I do think some of is mods could easily have a leak. It's just inefficient usage, which is different from a leak.Ī leak not just "it could be designed to use less memory". It would only change how *long* it would take for the leak to break things, not *whether* it would do so. That's why it crashes, it's usage of mods is the most inefficient i've ever come across and the loading times are ridiculously slow A memory leak is not fixed by making code 64-bit.Ĭhanging the max cap of memory doesn't change whether there's a memory leak, nor change whether or not a memory leak is a problem. Not load everything into memory all in one hit regardless of whether it's being used or not then execute the program code on top.

ksp mac 64 bit workaround ksp mac 64 bit workaround

A 64bit version would make efficient use of system resources when it needs to use mods and relinquish redundant memory usage when it isn't needed. Originally posted by ShadowPhoen1x:it's a memory leakage problem in the 32bit version, that's why it peaks everytime you use it.















Ksp mac 64 bit workaround